Домашние правила ДнД 2.1
Пока что только поправки к существующим правилам 2.0
Изменений и дополнений претерпели пока что только действия и кондиции: Move Action: • Move (no changes) • Shift (no changes) • Run (move to its speed +2; grants combat advantage, after move, until start of next creature’s activation) • Store 1 Extra Minor action (until end of phase)
Attack Action: • Use an Attack (no changes) • Use a Power (no changes) • Charge (correction: need at least 3 squares between attacker and target; +2 to attack; provoke opportunity attack) • Store 1 Extra Minor action (until end of phase)
Minor Action: • Use a Champion power (now champion powers haven’t limited uses by its rating) • Evade (triggering when melee attack hits your creature; no damage and no effects; shift from attacker; provoke opportunity attack from other active creatures) • Powerful Strike (+2 to next Attack Action) • Opportunity Attack (as usual) • You can spend 2 minor actions to make extra basic attack
Free action (only for that powers and abilities what was considered as free action) Minor action (new description): Minor actions are simple actions that a creature can take. Creatures with minor actions can take those actions even during another creature’s turn. Some minor actions can only be used in response to a certain trigger occurring, while others can be used at any time. Number of minor actions per turn depends on its level (1 for 1-5lvl; 2 for 6-10lvl; 3 for 11+lvl)
Conditions: • Dazed (can use only one attack or move action and only on its turn; grants combat advantage; can’t flank enemies; Is considered to have no Champion rating when determining which warband has the highest Champion rating.) • Stunned (+melee auto hit) • Helpless (no changes) • Confused (no changes)(if creature dominated by this condition it still under confuse effects) • Blinded (no changes) • Dominated (The controller of the creature that caused the condition chooses which action it takes on its turn. For the duration of that action, the creature is considered part of the warband of the creature that caused the condition. (Only this)) • Petrified (as usual + if creature loose save role it considered as destroyed and replace it with a statue) • Weakened (no changes)
+if creature stop its move in pit, it considered as weighs on an edge of this pit and as stunned. If it loose 2 save roles – it’s dead. Creatures with fly can end its turns on pit squares while not blooded. Large and bigger creatures must end its turn fully in pit terrain to be considered as weighs on an edge and they fall if loose 1 save role.
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