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В связи с тем, что Визарды выпустили Оркуса, но без стат карты и сценария, и гильдия тоже не особо торопиться, предлагаю взяться самим за дело и создать стат карту и сценарий для игры этим здоровяком, уже чешуться "лапки" обломать ему крылья
Варианты своих фантазий сможем отправить в гильдию
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Для желающих выкладываю статы из MM (DnD 4.0)
Свёрнутая информация: Orcus
ORCUS, DEMON PRINCE OF THE UNDEAD, is one of the most powerful demons in the Abyss—powerful enough to threaten gods. He commands legions of followers, living and dead, and cults dedicated to him are terrifyingly widespread in the natural world. Orcus finds amusement in the suffering and anguish of the living and satisfaction only when he drinks their blood. Most living things enrage him by their mere presence, and Orcus permits only undead to be near him; even his demon servitors are undead. He has destroyed hundreds of mighty heroes and laid waste to countless kingdoms. Orcus is a foul and corpulent humanoid creature who has powerful goat legs and a desiccated head similar to that of a ram. His great black wings stir up a reeking cloud of diseased air. He seems somewhere between life and undeath—his soreridden body suggests diseased life, but his head and glowing red eyes suggest undeath. His thick, spiny tail is in constant motion. Orcus carries a heavy mace tipped with an enormous skull. Known as the Wand of Orcus, this weapon transforms those it slays into undead horrors. Its haft is smooth obsidian studded with blood rubies. Dead creatures respond to the presence of Orcus, even without his command. Skeletal arms claw up from the ground where he walks and grab at the feet of his foes. Spirits fill the air with a ghostly chorus of piteous moans, tugging at his foes and hindering their movement. Orcus Lore A character knows the following information with a successful Arcana check. DC 15: Orcus is known as the Demon Lord of Undeath, the Demon Prince of the Undead, and the Blood Lord. He is worshiped by undead and living creatures that do not fear undeath. DC 20: Orcus desires destruction like all demons, but he has set his sights higher, aiming at the gods themselves. In particular, Orcus hungers for the death of the Raven Queen and to usurp her control over death and the souls of the dead. DC 25: Orcus rules one of the many layers of the Abyss. His realm, Thanatos, is a dark landscape of death shrouded by gray clouds and often obscured by fog. Light filters weakly through the clouds and mists, illuminating the realm like a moonlit night. Dead forests filled with twisted black trees and barren moors dominate. Bleak mountains rise feebly into the black sky, and cities and villages in ruins crouch in hidden places as though fearful. Strewn all over the realm are tombs, mausoleums, gravestones, and sarcophagi. They stand on rooftops and building eaves like gargoyles, they litter forests like boulders left by a glacier, and they jut from moors like the masts of sinking ships. Undead abound within the realm, and no living thing survives long there. DC 30: At the heart of Thanatos stands a vast obsidian palace with embedded bones barely visible through the semitransparent black stone. This palace, Everlost, straddles a yawning chasm whose sheer slopes hold hundreds of tombs and burial sites, creating a tiered necropolis below the palace. DC 35: Orcus wields an artifact called the Wand of Orcus. Legends say that the skull atop the wand once belonged to a god of virtue and chivalry who dared challenge Orcus in battle. Other legends identify it as the skull of a human hero, but if that is true, it has been magically enlarged to its current size. In any event, the powerful good that once resided in the skull is warped and perverted into the most monstrous evil.
Orcus Level 33 Solo Brute (Leader) Gargantuan elemental humanoid (demon) XP 155,000 Initiative +22 Senses Perception +28; darkvision, low-light vision Aura of Death (Necrotic) aura 20; enemies that enter or start their turns in the aura take 10 necrotic damage (20 necrotic damage while Orcus is bloodied). The Dead Rise aura 6; enemies (including fl ying ones) treat the area within the aura as diffi cult terrain, and any dead creature within the aura at the start of Orcus’s turn (except those killed by the Wand of Orcus) rises as an abyssal ghoul myrmidon (page 119) to fight at Orcus’s command. HP 1,525; Bloodied 762 AC 48; Fortitude 51, Refl ex 46, Will 49 Immune disease, poison, necrotic; Resist 10 variable (3/encounter; see glossary) Saving Throws +5 Speed 6, fl y 10 (clumsy), teleport 6 Action Points 2 mWand of Orcus (standard; at-will) ✦ Necrotic, Weapon Reach 4; +37 vs. AC; 2d12 + 12 damage plus 1d12 necrotic damage, and the target is weakened (save ends); see also master of undeath. M Touch of Death (standard; recharge ⚅ ) ✦ Necrotic Reach 4; +33 vs. Fortitude; the target is reduced to 0 hit points (resistance or immunity to necrotic damage does not apply). Miss: The target takes necrotic damage equal to its bloodied value. M Tail Lash (immediate reaction, when an enemy moves or shifts into a square adjacent to Orcus; at-will) +36 vs. AC; 2d8 + 12 damage, and the target is stunned until the end of Orcus’s next turn and is knocked prone. C Necrotic Burst (standard; recharge ⚅ ) ✦ Healing, Necrotic Close burst 10; +38 vs. Fortitude; 2d12 + 12 necrotic damage, and all undead in the burst regain 20 hit points. Master of Undeath At the start of Orcus’s turn, any creature killed by the Wand of Orcus that is still dead rises as a dread wraith (page 267) under Orcus’s command. Alignment Chaotic evil Languages Abyssal, Common Skills Arcana +28, History +28, Intimidate +31, Religion +28 Str 35 (+28) Dex 22 (+22) Wis 25 (+23) Con 33 (+27) Int 25 (+23) Cha 30 (+26) Equipment: Wand of Orcus
Orcus’s Tactics Those unfortunate enough to meet Orcus rarely survive the experience. The demon lord surrounds himself with undead guards and minions, and eagerly meets any challenge to battle. He likes to crush foes with the Wand of Orcus and uses master of undeath to make dread wraiths out of those he slays. Against a particularly troublesome foe, he uses touch of death. When an enemy moves into an adjacent square, the demon lord strikes with his spined tail. When surrounded by numerous foes, he spends an action point to use necrotic burst.
Насколько я понял, гильдия активно работает над сценарием с целью как можно лучше его отбалансировать, не желая ,по-видимому , опять выпускать сырой продукт. Так что надо просто потерпеть.
У него нет мульти-активации, поэтому stun и helpless его сильно подавляют, затем и чемпионка. НО есть еще доминация и конфуз, попробуй их. Спас +5 - чтобы не слишком долго страдать от weaken, dominate, confusion и онгоинг дамаг.
Первый бой - скуллклив варриоры, мерчант гарды и архимаг (эпический). Скуллклив варриоры просто убились аурой и одним бластом, у архимага были шансы убить Оркуса автодамагой, но его настигло Касание Смерти... Второй - пять Ифритов-флэймстрайдеров, попадали на 17+, поэтому даже 100 дамаг сделать не смогли за весь бой. Третий бой - БУТ, сир и клерик Асмодеуса. Оркус в перманентном дэйзе, не может догнать бехолдера. Оркус проиграл. Четверый бой - 3 блэкрут триэнта и бонклау импалер, настучали больше половины Оркусу, лечили себя, но большие размеры их подвели - он уничтожил из бластами.
Итак... Оркус чересчур мощный. Сглаживать его думаю так: 1. Уменьшить хиты до 300 2. Reactive lash сделать одноразовым, с recharge when first bloodied 3. Спас +5 убрать.
Также возникли некоторые проблемы с призванными кричами, думаю, стоит сделать так, чтобы они оживали не сразу, как и в оригинальных статах Оркуса из Книги Монстров.
Еще Оркусу мешают узкие проходы и статуи, надо думать, что с эти делать.
Также была тенденция пряток Оркуса и его врагов по углам. Чтобы это предотвратить, я сделаю центр карты важной стратегической точкой, необходимой обоим сторонам.
Я уберу ограничения по составу варбанд. Карточки кампаний по-прежнему можно будет использовать.